So as I continued onward with my adventure down route 113, I was actually doing great avoiding a wild Pokemon while fighting trainers. Of course on the way back as Code Red was poisoned was when I ran into one... not that was an issue overal though
Also kind of wished it was something better than a Spinda, but hey, at least I was able to catch it. I gave it the name Teddy and was sent to the box right away. Hopefully to never see the light of day. Well, at least had antidotes still to take care of the poison. Weird, I never use antidotes this late into a Pokemon game. I guess the environment of a Nuzlocke is the reason behind this.
So after that, I manage to pick up the soot bag, not sure if I'll use this yet or not since I can get some good stat healing items. We'll see how much grinding I feel up to. After using my free heal for a new town I decide to go to the next route and take on the trainers... forgetting it was a new route and ruining my chance to get a Lotad. Well my team is pretty well set at this point and there probably isn't a place for a Lotad anyways, but I got to stop thinking like that... the Swablu I ran into next would of been nice, but Nuzlocke rules, gotta follow them if it's a mistake on my behalf.
Speaking of, I'm a little worry about how balance it is. I thought I didn't have a full team each with a different type but that was because I forgot about Zip'd. I guess it's because I never use a Dustox for this long into the game. That and most Nuzlockes I see that use a Wurple or even Caterpie usually lose it to poisoning early on in the game. I'm a bit worried for Zip'd since bugs like him aren't usually that strong to use late on into the game. But he's got me pretty far as is, and I may be surprised by what he can do in the future. Hey, if I catch I better Pokemon I can always save Zip'd from the burden of death by using it instead. Assuming I stop KOing the first wild Pokemon I find on a route.
So along my way I just rock smash a random rock and a Geodude came out of nowhere. Really not used to this. It's still on the same route so I still can't catch it. Shame. In the process, I realized I never taught Strength to anyone. It's a decent HM move so I should teach it to at least a Pokemon. HMs are reuseable so I taught it just to Code Red for tackle and DubStep in exchange for Uproar. Sure pound is weaker but Uproar was really getting to me and I rather have Pound since it has more PP for now. It'll probably be forgotten by the time DubStep learns a new move anyways. As for Sheocka, she can learn it too but I think I'll wait and see if she learns anything better since HM moves can't be forgotten until I get to a certain point in the game. Speaking of HMs and TMs, I decided to look up where to get Sludge Bomb while grinding, since it would make an excellent move for Zip'd. Turns out I can't get it until getting 5 gym badges even though I've already been to the place I can get it at. Also looked up Dustox stats and it's actually a bit more defense than I remember, maybe he can last after all.
After that, I guess I'll go into Meteor Falls and see if I can catch another Pokemon... and it turns out to be a Zubat. To be honest, I was kind-of hoping I'd run into one eventually, since I love using Crobat. Sure there's better things I can get but I'll take what I can get. I decided to call him Zimon, (get it? Simon expect with a "z" instead of a "s".) With that, there's a no battle required scene with Team Magma and Aqua and I can head out. But first, healing, since I caught a new Pokemon. Yay!
Well I thought I could catch yet another wild Pokemon but I realized I need to have surf in order to get over to the grass on this route... guess that will have to wait... I got to go to the lifts back and instead of jumping down the cliff and having to go around that way, I'll just back track I still got to pick up my soot items. Got a Blue and Yellow Flute. Blue curing sleep and yellow curing confusion. The best part? I can use these items as often as I need to, they have unlimited uses. Yay! Well I'm at the lift now and I think this would be a good point to stop after all a serious fight is coming up soon. So with full health, and saving I close my game for now.
Deaths Total: 1
Team:
Funghiness (Breloom) Lv. 29
Zip'd (Dustox) Lv. 28
Dubstep (Loudred) Lv. 28
Hurracane (Peliper) Lv. 28
Sheocka (Manectric) Lv. 28
Code Red (Numel) Lv. 28
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